Double Spell - MFC-106 - Ultra Rare - 1st Edition Tweet Out of stock. $12.00 Wishlist Sell This Product Details Card Rules: Rulings powered by The Netrep API. You select the card you are activating in your opponent's Graveyard when you activate 'Double Spell'. 'Double Spell' can then be chained to after you announce your selection. The selected card itself CANNOT be chained to as you are in resolution of the chain at that point. If the selected Spell Card is Ritual, Normal, or Quick-Play (except for 'Swords of Revealing Light'), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for 'Double Spell' itself) to activate 'Double Spell'. If you activate 'Double Spell' and select a Continuous, Field, or Equip Spell Card, or 'Swords of Revealing Light', you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for 'Double Spell', 1 for the selected card). The Continuous/Field/Equip/'Swords of Revealing Light' Spell Card then remains on the field as normal. The player who activates 'Double Spell' pays any costs for the selected Spell Card (for 'Delinquent Duo', 'Tribute to the Doomed', etc.). You cannot select a Spell Card with 'Double Spell' that cannot be activated, such as an Equip Spell Card when no monsters are on the field. You cannot use 'Double Spell' while 'Necrovalley' is in effect. [Re: Curse of Darkness] When 'Curse of Darkness' is active, and you activate 'Double Spell', you take 1000 damage for activating 'Double Spell' but not for the target of 'Double Spell', because it is not considered 'activated'. [Re: Skilled Dark Magician] When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. [Re: Skilled White Magician] When 'Double Spell' is played, you get a Spell Counter on this monster for the activation of 'Double Spell', but not for the target of 'Double Spell' because the target is never activated so you get 1 Spell Counter on this monster. [Re: Spell Absorption] A Spell Card used from the Graveyard by the effect of 'Double Spell' is not considered 'activated', so you will only gain Life Points for 'Spell Absorption' for 'Double Spell' itself, not for the card used from the Graveyard. Passcode: 24096228 Set: Magicians Force Card Number: MFC-106 Rarity: Ultra Rare Attribute: Spell Card Text: Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card. Card Type: Normal Spell Name: Double Spell Edition: 1st